---
title: "Mockup"
url: "https://www.insideuxdesign.com/en/glossar/mockup"
language: "en"
description: "What is a mockup? A plain-language guide to mockups vs. wireframes and prototypes, with an example and tips. Learn when a mockup makes sense in a project."
published: "2026-10-14T15:20:26+02:00"
updated: "2026-10-14T15:20:26+02:00"
---

# Mockup

A mockup is a static, visually detailed design of a website or app. It shows what the finished product should look like, but you can’t interact with it yet.

- **Buchstabe:** M
- **Englischer Begriff:** Mockup

UX glossary · engl. Mockup

# Mockup

A mockup is a static, visually detailed design of a website or app. It shows what the finished product should look like, but you can’t interact with it yet.

Imagine a bakery getting its website redesigned. After two weeks, the owner receives a file showing the homepage with the real logo, the brand colors, photos of fresh rolls and a big “Pre-order now” label. She loves it and clicks the button. Nothing happens. It isn’t a bug: she’s looking at a mockup.

## Explained simply

A mockup is a static design that shows what a website or app will look like later. Colors, fonts, images, spacing and copy are largely decided. But you can’t use it. It’s a picture of the product, not the product itself.

Think of buying a new kitchen. You often get a photorealistic view of it, with the fronts and handles you picked. You can see how everything looks together, but you can’t open a drawer yet. That’s what a mockup does.

In design jargon, a mockup has high visual *fidelity*, meaning a high level of detail. Tool makers such as Figma and Sketch describe it accordingly as a polished, high-fidelity representation of the final product.

## Wireframe, mockup, prototype: the difference

The three terms often get mixed up. A simple rule of thumb helps:

- **A [wireframe](https://www.insideuxdesign.com/en/glossar/wireframe) shows structure.** What goes where, and how do the pages connect? Usually in shades of gray, with no real visual design.
- **A mockup shows appearance.** How does the page look with colors, fonts and images? Static, with no interaction.
- **A [prototype](https://www.insideuxdesign.com/en/glossar/prototype) shows behavior.** What happens when you click, tap or swipe? You can try it out, whether it’s rough or detailed.

In practice, the lines blur. In tools like [Figma](https://www.insideuxdesign.com/en/ressourcen/figma), a mockup quickly turns into a clickable prototype with a few links. So the label matters less than the question you want the design to answer. To keep mockups consistent across many screens, a [design system](https://www.insideuxdesign.com/en/glossar/design-system) pays off. You can read more in [Design Systems for Small Teams: When They Pay Off and How to Start Small](https://www.insideuxdesign.com/en/blog/design-systems-for-small-teams).

## An example

Back to the bakery. Before: the agency sends mockups right away. Only during the review does anyone notice that pre-ordering is buried three pages deep. Every design has to be redone.

After: on the next project, the agency first agrees on a wireframe that puts pre-ordering front and center on the homepage. Then the mockup is created, and the discussion is only about colors, photos and copy. For the ordering flow, the team also builds a small prototype and asks three regular customers to place an order with it.

## In practice

- **Structure first, looks second.** Settle layout and flows in the wireframe. Otherwise the team argues about colors while the navigation still isn’t sorted.
- **Say clearly what it is.** Note that a mockup isn’t clickable. That avoids confusion for clients and stakeholders.
- **Use real content.** Placeholder text and perfect stock photos are misleading. With real copy and images, you see early whether headlines are too long or photos too dark.

## Related terms

[Wireframe](https://www.insideuxdesign.com/en/glossar/wireframe), [Prototype](https://www.insideuxdesign.com/en/glossar/prototype), [Design System](https://www.insideuxdesign.com/en/glossar/design-system)

## Sources

- [Figma: Wireframe vs. mock-up: what’s the difference? Figma Resource Library](https://www.figma.com/resource-library/wireframe-vs-mockup/)
- [Sketch: Wireframe vs mockup vs prototype: What’s the difference? Sketch Blog, 2022](https://go.sketch.com/blog/wireframe-vs-mockup-vs-prototype/)
- [Kara Pernice: UX Prototypes: Low Fidelity vs. High Fidelity. Nielsen Norman Group, 2016](https://www.nngroup.com/articles/ux-prototype-hi-lo-fidelity/)

## More terms

 [  ### A/B Testing

An A/B test is an experiment that shows two versions of a page or element at the same time to randomly split groups of visitors. It lets you decide with real data which version works better.

 ](https://www.insideuxdesign.com/en/glossar/a-b-testing) [  ### ARIA

ARIA is a W3C standard that adds roles, states and properties to HTML. It tells screen readers what an element is and how it currently behaves.

 ](https://www.insideuxdesign.com/en/glossar/aria) [  ### Accessibility

Accessibility means designing websites, apps and digital documents so that everyone can use them, including people with visual, hearing, motor or cognitive disabilities.

 ](https://www.insideuxdesign.com/en/glossar/accessibility) [  ### Affordance

An affordance describes what action an object makes possible and whether people can recognize it: a button invites you to press it, a handle invites you to pull.

 ](https://www.insideuxdesign.com/en/glossar/affordance) [  ### Alt Text

Alt text is a short text version of an image, stored in the HTML alt attribute. Screen readers read it aloud so people who can’t see the image get the same information.

 ](https://www.insideuxdesign.com/en/glossar/alt-text) [  ### Atomic Design

Atomic Design is a method for building user interfaces from small, reusable building blocks, from single elements like buttons all the way up to complete pages.

 ](https://www.insideuxdesign.com/en/glossar/atomic-design) [  ### BFSG

The BFSG, Germany’s Accessibility Strengthening Act, has required many companies since 28 June 2025 to make certain products and digital services, such as online shops, accessible.

 ](https://www.insideuxdesign.com/en/glossar/bfsg) [  ### Card Sorting

Card sorting is a research method in which people sort terms written on cards into groups. It shows you how they mentally organize content, so you can plan navigation that makes sense to them.

 ](https://www.insideuxdesign.com/en/glossar/card-sorting) [  ### Cognitive Load

Cognitive load is the mental effort it takes to understand and use an interface. The less unnecessary thinking a design demands, the easier the actual task becomes.

 ](https://www.insideuxdesign.com/en/glossar/cognitive-load) [  ### Color Vision Deficiency

A color vision deficiency means someone has a harder time telling certain colors apart than most people. The most common type is red-green deficiency.

 ](https://www.insideuxdesign.com/en/glossar/color-vision-deficiency) [  ### Contextual Inquiry

Contextual inquiry is a research method where you observe and interview people in their real work environment. It shows you how they actually get tasks done, not just how they describe it.

 ](https://www.insideuxdesign.com/en/glossar/contextual-inquiry) [  ### Contrast Ratio

The contrast ratio describes how much two colors differ in brightness, such as text and background. WCAG requires at least 4.5:1 for normal text.

 ](https://www.insideuxdesign.com/en/glossar/contrast-ratio)
